We’d improved the patch engine,  a patch data will be generated after game’s first launch, it will skip the patch process for the future using.

We made a little test for the new patch engine.  the 1st run equals kernel 2.00.

size                 1st run                 2nd run               type
32Mbits        27 seconds          9 seconds            PSRAM
64Mbits        51 seconds          18 seconds          PSRAM
128Mbits      100 seconds       33 seconds          PSRAM
256Mbits      851 seconds       652 seconds        NORFLASH

The AP patch of known games are implemented. some needs press L + A to launch to get effect.

Any issues please post to the below discussion board.

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5 Responses to EZ-FLASH IV Kernel 2.01 released
  1. Nice. Love still seeing support for this 🙂

  2. is there Soft-reset somewhere?

  3. bug: After updating to this kernel, I can not update to other kernels

  4. Nice !!! Thank you so much !!!

  5. How to skip the proccesing part after processed rom? it seems that it processes it every time I start the same rom


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