We’d improved the patch engine, a patch data will be generated after game’s first launch, it will skip the patch process for the future using.
We made a little test for the new patch engine. the 1st run equals kernel 2.00.
size 1st run 2nd run type
32Mbits 27 seconds 9 seconds PSRAM
64Mbits 51 seconds 18 seconds PSRAM
128Mbits 100 seconds 33 seconds PSRAM
256Mbits 851 seconds 652 seconds NORFLASH
The AP patch of known games are implemented. some needs press L + A to launch to get effect.
Any issues please post to the below discussion board.